EXPLANATION
OF "TEX'S TEARS"
(Tournament Evaluation And Rating System)
Most
casinos try their best to host a decent
poker tournament that will hopefully be
a pleasant and memorable experience for
all the participants. Besides the enormous
amount of work it takes to mold and launch
a successful tournament, one of the biggest
headaches is trying to keep the events
at a reasonable length. Events that run
too long tend to throw scheduling of help
(just as an example) out of kilter. So,
as it stands now, most tournament events
are hastened along by having structures
that include those big 100% blind and
ante increases. As most of you know, later
in an event this can be very devastating
for a player. It is not uncommon to find
that not one player left in the event
(when down to a few tables) has enough
chips to continue reasonable play. This
is one of the main reasons deals have
to be made at the final table and this
should not be the norm. A player should
be allowed to utilize his skills to gather
chips and advance in an event with an
opportunity to win it all. The way most
tournament structures are, you must get
lucky to win.
In
an effort to help resolve this problem,
we have come up with a system that calls
for average blind and ante increases of
less than 50%. As an example of how the
system would basically work, suppose there
were 1,000 players seated for an event
that was scheduled to last only 6 hours.
In this case, each level would have to
be 15 minutes. If the same event and players
were set for 23 hours, each level would
have to be 60 minutes long. If you have
200 players with 15 minutes per level,
the tournament would last about 4 3/4
hours. Those, of course, are somewhat
extreme examples, but they do show the
flexibility of this system. The idea is
to shorten the levels just a little and
set the average blind increases smaller
than what has been standard in the past.
Over the length of the event, the gradual
increases will more than compensate for
the shorter levels.
Having
a system that will quickly provide a casino
with carefully calculated time constraints
that they need is invaluable. In addition,
the system provides the players with a
smooth transition for each level. The
final product is a win-win situation.
Some
of the betting amounts will be somewhat
unfamiliar to you, but be patient, they
are necessary to complete the gradual
increases that are installed. We believe
this will be the smoothest tournament
structure that you have ever experienced
and that it will prove to be a lot more
fun. In order to identify this system,
we have named it "Tex's TEARS". The TEARS
part means, "Tournament Evaluation and
Rating System".
If
enough players would make it known to
cardroom managers that this system should
be the standard, casinos would think very
seriously about adopting it. We believe
this would dramatically improve tournaments
and allow a player to walk into any tournament
with the satisfaction of knowing exactly
what to expect. So, please spread the
word.
|