The
Slot in the Table Is Your Enemy
Earlier,
the house "rake" was described for the
standard (for this essay) $3-6 hold'em
game. This amounts to a fair amount of
money, and you need to consider it when
deciding how to approach the game.
One
clarification: the house deserves to make
money while running a poker game. The
rake pays for the building, the table,
the dealer, the floor and podium people,
and the security. There are a lot of advantages
over the old-time private games.
That
being said, you will be surprised how
much the rake (plus jackpot drop, plus
dealer tip) costs YOU per hour, if you
have never calculated this.
Calculation of
Cost Per Hour
Let's calculate how much it costs per
hour to sit in this casino poker game.
For each hand, it is dependent upon pot
size: for a pot of less than $10, only
the $1 jackpot drop is taken, and you
may or may not tip with such a small pot.
From $10 to $20, a total of $3 plus a
$1 dealer tip goes away. Over $20, it's
$5 for rake plus tip. In this very loose
game, the pot is rarely less than $20;
as a conservative (low) estimate I will
use an average of $4.50 per hand.
There
are about 30 hands dealt per hour. Multiply
this by $4.50 and the table contributes
about $135 per hour to the casino plus
the dealer. Divide this by 9 and the average
amount "down the slot" (From now on, "down
the slot" means the sum of jackpot drop,
rake, and dealer tip) is $15 per person
per hour. You should calculate this amount
for your game; if you live where there
are no jackpots or where there is more
competition, this might be a little less.
Stop and consider this figure. The average
player loses $15 per hour! This is not
some fancy theoretical number; this is
the number of your $1 chips the guards
take away in those drop boxes every few
hours. Sit there at the table and count
it yourself for an hour. In the $3-6 game,
this is two and a half big bets. If you
hope to win at the rate of one big bet
per hour, that will be after you have
already beaten the game by two and a half
BB per hour just to break even with the
house. (Actually, not quite - you are
going to win fewer pots than average and
therefore pay less rake personally - see
"Strategy Adjustments" below.)
Don't
Be Average
The
average player loses $15 per hour. What
lesson can we get from this immediately?
It's obvious. Don't be average!
If
you played in a home game with the same
structure but no rake or tip, and if all
of you played every hand before the flop,
and then, you personally were a little
better than the others at playing after
the flop, you would come out ahead. This
is actually a good example, because many
low limit hold'em games are populated
with players who play almost every hand
pre-flop. In the casino game, if you get
in there and mix it up with them, you
will not beat them by that much after
the flop, and you will be close enough
to average that you will lose about $15
per hour. Budget for it.
"Don't
be average" means don't play like the
other players at your table. I personally
play starting hands just about "by the
book" (I use HEPFAP21 hand categories
and general pre-flop strategy), not extremely
tight, and I have never played anyone
at the table who played as tight as I
do! Never! I have also never played against
anyone at these limits who I thought was
truly better than I am. (No false modesty
in my own essay! There are a few fellow
2+2 "posters" in my local game that I
consider my equals.) The important point
is that, as a beginner, you should not
look to the game you are sitting in for
role models. There aren't any.
Strategy
Adjustments
How
do we beat this high rake? When you don't
have a starting hand with real solid positive
Expected Value (EV), you must fold and
let the other players push the money around
the table and down the slot, without it
being your money. Without a hand of Category
4 or better (from HEPFAP21) you should
usually fold. You will find that, miraculously,
after you have folded 15 hands in a row,
when you limp in or even raise, the other
players in a $3-6 game will give you plenty
of action anyway.
The
concept is that whenever you enter a hand,
your expected gain (because of the quality
of the hand; trust the research done by
the experts) is great enough that you
expect to make a profit even after paying
the slot.
In
addition to the Cat. 4+ hands, there is
one more group of hands you should start
with. These are the "high implied odds
hands." The strategic idea is that you
want to win fewer pots, but have them
be bigger. This category includes Ax suited
(x = 2-9), all small pairs, and the no-gap
suited connectors 87s, 76s, 65s, and 54s.
Optionally, carefully, you can also play
Kx suited, but it is definitely lower
quality (below Cat. 6). Most of the time
you play these, you will fold on the flop
when you don't make your hand or a good
draw. But when you do make your straight
or flush or set, you can win a monster
pot and still pay just one pot's rake.
Game
Selection - Some Games Just Can't Be Beaten
Most
games have plenty of loose players who
stay in on almost any two cards; and this
feeds plenty of money into the pot for
those times when you stay in. But what
if today's game isn't like that? Suppose
you show up, sit down, and soon realize
that everyone in the game is playing "by
the book" just like you are, playing tight.
Because of the slot, you can't win! You
can not gain enough advantage over a crowd
like this to overcome the rake and come
out ahead, on average. In this extreme
example, the best thing you can do is
come up with some excuse and leave. (
The good news is that this almost never
happens. In 400 hours of 3-6 and 4-8 hold'em,
I can think of only two times that I really
thought the game was too tight to beat.
)
Some games can't be beaten just due to
their structure. In some Arizona casinos,
the $3-6 stud game has a $.50 ante per
hand. I personally think that I cannot
beat this game, because if I follow my
usual tight strategy of only entering
pots when I have a high EV, then I spend
far too much on antes that go to other
players and the slot. And if I depart
from the tight strategy, start aggressively
trying to steal antes and bully my way
into winning some more pots (thereby getting
my antes back on a regular basis), then
that makes me close enough to the table
"average" (there is that dirty word again)
so that I lose the $15 per hour.
This
is again a case where you have to do your
own thinking. If you do not have a specific
plan for winning enough to overcome the
house rake, then you should go home and
think about your plan until you do have
one. Program the rake into your computer
program and try it there first.
© Dick Astrom ("Dick
in Phoenix") 1999, all rights reserved
Dick's
Poker
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