In a typical structured-limit
seven-card stud game, the number of hands
you can enter a pot with depends on the
size of the ante: The higher the ante,
the more hands you are forced to play
since it costs so much money to sit and
wait for a hand.
In $1-$5 spread-limit
seven-card stud, there is no ante. Does
this mean, then, that the correct strategy
is never play a hand unless you are rolled
up with trips on third street! Well, not
exactly. The spread-limit structure allows
you such a cheap look at fourth street
-- ($1) compared to the maximum amount
you can bet on later streets ($5) -- that
you can actually play a lot of hands on
third street (since the potential size
of the pot is laying you a very big price).
The key to playing spread- limit seven-card
stud well is determining just which hands
fall into that group "a lot of hands on
third street."
In all stud games the
biggest determinant of the value of your
hand is whether or not your cards are
live. In spread limit this is a much more
important factor since in low spread-limit
games pots tend to be more multi-way --
and the more people in a pot, the more
likely you will have to improve your hand
to win. You can't improve your hand if
your cards are dead. The looser the structure
of the game, the more the liveness of
your hand matters.
As long as your hand
is live and, thus, has the potential to
develop into something big, you can enter
pots with little caution for the $1 limp.
For example, if the tens, eight's, and
fives are all live, the 6s 7d 9h is playable
for $1. If you hit your perfect card,
the eight, on fourth street, you have
now developed a very big draw and one
that will win the pot most of the time
you hit the straight. But remember and
beware: Playing a hand on third street
for the $1 limp is a lot different than
paying the potential $5 to continue after
fourth street. If you only marginally
improve your hand on fourth street, for
example hitting a ten or five for an inside
straight draw, you must now throw your
hand away since the size of the pot is
small (a maximum of $8 if the whole table
is playing) compared to the size of the
fourth street bet (usually $3-$5). If
you get in for the cheap $1 limp on third
street, then the pot is never going to
be laying you the right price to draw
to a marginal hand like the inside straight
on fourth street.
Small pairs, especially
with a straight-flush kicker, are also
playable for the $1. For example, if you
hold the 3d 3s 4s and the diamonds and
threes are live, you can again play to
try to hit a big card like the 3h or the
5s on fourth street (especially if the
threes are concealed). But again, you
must play with caution after this point:
When you hit a four, making you two baby
pair and you are against a lot of opponents,
this holding will not win many multi-way
pots. And, remember, the small pot on
fourth street is not laying you a very
big price to call $3 to $5. Either throw
your hand away or, if you feel that a
raise will either win the pot right there
or thin out the field sufficiently to
drastically increase your chances of winning
the pot without improving, raise on fourth
street. Calling is almost never correct.
Small three flushes with no over cards
to the board are also playable for the
$1 limp for the same reasons mentioned
earlier. If your suit is live, your hand
can develop into something big on fourth
street if you hit perfect. And if you
bust on fourth street, it is easy to throw
your hand away.
With all these types
of hands, if you limp into the pot for
the $1 and someone raises $5 behind you,
throw your hand away unless most of the
players in front of you also call. You
don't want to get involved with a weak
hand that only has the potential to develop
into something big if you have to pay
a lot of money to get to fourth street.
The only value in the types of hands mentioned
here is that you can play them cheaply
in a spread-limit game, try to make a
big draw, and win a big pot when you charge
everyone $5 dollars on each betting round
after you hit your hand, If you have to
pay too much money to even see fourth
street, then the implied odds are no longer
good enough for you to continue with these
hands.
Of course, there is an
exception to this rule of only limping
into the pot when you have a weak hand
with lots of potential: When a lot of
players have limped in, in front of you,
it is correct to go ahead and raise the
bet to $3. All the players who have limped
in ahead of you will call your raise,
so you know you are getting a good price
on your bet. Your hand has a lot of potential,
and you have now built the pot to a point
where it will offer you a sufficient price
to continue with your hand when you hit
some of your better marginal cards on
fourth street. More importantly, your
opponents will have a tendency to check
to you (when you are not high card) on
fourth street if you have raised on third
street. This means that when you hit your
hand very marginally to very badly, you
can check back -- giving you two opportunities
to improve.
Now that you know how
to play weak hands with lots of potential,
how do you play your very biggest hands,
such as rolled up trips? First and foremost,
do not raise the full $5 into the $1 bring
in. Your opponents will most certainly
fold and your goal is not to win $1 with
hands as big as this. Make it $3 to go,
just enough to entice your opponents into
chasing you and building a big pot that
you will win most of the time -- including
when you don't improve. Even when there
are lots of limpers in front of you, you
should still not take the maximum raise
since this will tend to limit the field.
When your hand is this big, you want a
lot of company.
If you have a big pair
(a pair where there is no more than one
unduplicated card on board higher than
your pair), use a different strategy than
you would with your very biggest hands.
Slow playing a big pocket pair is very
popular in small-limit stud games. Inexperienced
players are always looking to trap all
their opponents with a hand like this
(treating a big pair as if it were trips).
It's a big mistake: Big pairs do not play
well in large, multi-way pots. More often
than not these inexperienced players end
up trapping themselves.
Although a big pair
is a strong hand, you will most likely
have to improve in order to win a multi-way
pot -- unlike in the case of rolled up
trips. Since big pairs do not play as
well in these kinds of pots, your goal
is to limit the field. Therefore, when
there are many limpers in front of you,
raise the maximum. This will cause most
of your opponents to drop, leaving you
in a heads-up or three-way pot -- the
ideal situation for this type of hand.
In spread-limit, the
trick is to get in cheap, if you have
a weak hand with potential, and entice
your opponents into building up the pot,
if you've got your very biggest hand.
Keep your eye on costs. And profits.