Running
a Tournament (For Home Games)
BY:
Ashley Adams
Contact at: (Asha34@aol.com)
Author of Winning 7-Card Stud
I
play a lot of poker. Some of it is casinos.
Some of it is in home games. By "home
game" I don't mean a poker room run
as a business out of someone's house,
apartment or hotel room (I call those
"house games"). I mean instead
those somewhat casual affairs, generally
with little or no rake, called by friends
for friends and acquaintances where Dealer's
Choice games tend to dominate.
I
prefer a good home game. There are a few
reasons for this: convenience, friendliness,
quality of opponents, and of course the
rake. But I've found that most people
are not very good at all at organizing
home games. There seems to be some art
to it. I'd like to share some of my secrets
of organizing good home game tournaments
in this column. Next time I'll talk about
running a regular ring game.
I've
found, in the last year especially, that
there is a great deal of interest in No
Limit Hold Em. So I've organized a few
home games where this is exclusively what
we played. It's really amazing. Where,
two years ago, it was nearly impossible
to find enough players for a short handed
No Limit Hold Em game, just a month ago,
by sending out a few dozens invites on
the Internet, I easily filled two tables
with No Limit Hold Em players.
It
was at this no limit hold em home game,
at my house, that I decided to organize
a No Limit Hold Em tournament and a Stud
tournament. Since then, I've seen a number
of posts on the Internet discussion group
for poker, rec.gambling.poker, where people
asked how to organize such an event. So
I've decided to share my experiences with
you.
The
key to organizing a good tournament (and
the key to organizing ANY home poker game
for that matter) is getting enough players.
For the most part, as I'll explain in
more detail, the rest of the organizing
is pretty much common sense. But without
a good group of players you don't have
a game. So let's look at how to attract
players.
The
first step is to make a list of everyone
you know who plays poker or who might
know people who play poker. Make this
list on paper. Systematically get every
email address and phone number. Put together
a group email list.
Next,
compose a simple letter of invitation.
Make it short and simple, something like,
"Hi. I'm organizing a no limit hold
em tournament. I'd like to know if you
might be interested in playing. Please
email me if you, or anyone you know, would
like to play. If I get enough responses
I'll email you with the information. Thanks."
Send
this letter out to everyone on your email
list. Similarly, list your game with www.homepokergames.com.
This is a free service for people to use
as a clearinghouse on poker games. It
lists games by state and city. I've gotten
many players for my games from here.
Next,
post an announcement on rec.gambling.poker.
Don't list the specific game information,
just make a posting with the city and
the game and ask people who are interested
to email you directly with their names
and the names of others who might be interested.
I've gotten a number of players using
this method.
Finally,
I would make phone calls to everyone you
know who plays poker regularly. Ask them
to invite people from their games, but
ask that they send you the names and emails
of people who are interested. You can
then add them to your email list.
Decide
on a buy-in. I've had games that ranged
from $25 to $100. My experience has been
that with my target group I've gotten
the most interest in games that are either
$25 or $50 with at least one rebuy and
one add on. I've also had good experience
with unlimited rebuys during the first
hour. The choice is yours. Remember, that
if you have a limit of one rebuy you might
end up having a number of players knocked
out before the add on period. Your prize
pool will be considerably limited because
of this and the lack of multiple rebuys
from the wilder and more aggressive players.
Decide
on a a structure. You need to know how
long each stage will last and what stakes
each stage will be. I've found that 20
minute rounds work fine when the tournament
is self dealt. 15 minute stages provide
too few hands for the players to feel
that they have enough time at each level.
While 20 minutes is quick -- it has been
a good middle ground between tournament
structures that are too fast and tournaments
that last too long.
Decide
on how many chips people start with. My
best experience was when players started
with $500 and the blinds began at $10/20
or the limits began at $15/30. This gives
players a few rounds of using the $5 chips.
This didn't work, however, for my largest
tournaments. I started everyone off with
$1,000 in chips. My 1,000 chips weren't
sufficient if people used $5 denomination
chips. So I started with two $25 blinds.
This worked out fine -- though I still
think the $10/20 worked better with a
$500 stack to start.
You'll
want to type up your structure sheet.
Again, my opinion is that it is better
to err on the side of a quicker tournament
for a home game than for lengthier stages
that provide more play. If you're looking
to have fun, then you don't want the tournament
to drag on (unless you can get a side
game going while the tournament is being
decided).
You
need to figure out a prize payout structure.
I've used 50%, 25%, 15%, 10% with two
tables or more and never had any complaints.
Just make sure that you write it down
and announce the prizes before the event
is over (as soon as possible after the
rebuy period is over) so everyone knows
what they're shooting for.
Then,
pick a date for the game. I've found that
Saturday nights and Sunday afternoons
work well. Give yourself at least three
or four weeks lead time before the game.
I don't worry too much about checking
with people ahead of time to get the perfect
time or date. I just schedule it and then
invite everyone. I've never had a problem
getting enough people for at least three
tables of players. My last tournament,
using the method above netted 53 players.
One
thing that I do recommend is a reminder
email or two -- especially one the night
before the day of the game. It's incredible
how many players need to be reminded.
And don't be surprised by the number of
players who flake out at the end. My rule
of thumb is to expect about 60% of the
definite yeses and 0% of the maybes to
show up. So if I want at least three tables
of 10 then I want at least 50 people emailing
or calling me saying they're definite
for the game. If 50 people say they're
definitely coming then I expect about
30 to actually show up.
On
the day of the game you want to make sure
that you have four decks of cards available
for every table. If they're Kems, Royals
or other high quality plastic cards you
can surely get by with just two per table.
But those Bicycles and Bees tend to end
up having a corner bent during the course
of a self-dealt tournament. So have another
set on hand just in case. And I'd recommend
that in the interest of efficiency, you
have two decks in play at all times --
one guy shuffles while another deals.
It just makes the game go more smoothly.
You
also want to make sure that you have enough
chips for the tournament. I've found that
1,000 chips with four colors for 55 players,
each starting with $1,000 was enough.
(with one rebuy and one add). I had 500
white chips worth $25, 300 red chips worth
$100, 200 green chips worth $500 and 100
black chips worth $1,000. But I had to
start people off with $25 chips as the
smallest chip available. In the NLHE game
this meant two $25 blinds to start. In
the limit stud this meant a $25 dealer
ante to start. The players seemed to accept
these arrangements with no problems --
though a couple of eyebrows were raised
at the stud table initially. If you have
4 tables or fewer, or are willing to start
people with only $500 in chips then you
can use the white chips as $5.00 chips,
the reds as $25, etc.
Collect
the cash up front. Don't arrange to settle
at the end with anyone. The last thing
you need is to miss someone's buy in or
rebuy or add on and end up owing the game
money for your collection problem. Just
do it like the casino and get the money
up front and whenever a player rebuys
or adds on.
Have
little slips of paper to give to players
when they buy in telling them which seat
and which table they are assigned to play
at. Label the tables of course and put
a dealer button in front of the "1"
seat. (a piece of paper with a "D"
on it should suffice) I've never worried
much about reseating and consolidating
tables -- I just move people as I see
fit. But having assigned random seating
when people first arrive helps avoid disputes
or fights over where people are playing.
I've found that once people are into the
event they don't pay much attention to
where they are reseated -- with one exception
-- getting reseated in the small or big
blind after having recently posted a blind.
In those instances, I'd just allow them
to let the blind pass them by and then
deal them in thereafter. I've yet to have
a player complain that a new player, coming
from another game, was allowed to sit
out the blind after he was reseated.
As
the tournament progresses through its
stages try to color players up to higher
denomination chips as they accumulate
many lower denomination chips. Yes, schedule
a break for the final coloring up from
white to reds and reds to greens. But
you can also do this during the tournament
as the need arises. This saves you time
during the break, helps clean up tables
that might have an excessive amount of
chips in any individual stack, and tends
to speed up the game by eliminating the
counting and recounting of lower denomination
chips.
If
you only expect enough players for two
tables or fewer, you can probably handle
all the details and play in the tournament
itself. But if you have any more than
that you want at least one player to help
you with the money collection, seat assignments,
rebuys, add ons, and payouts at the end.
And YOU won't be able to play unless these
assistants are very experienced. Two tables
seems to be the limit of a tournament
you can manage as a player. Beyond that,
it really is difficult to control things
and settle disputes while you are playing.
One
last note. It helps to have beverages
and munchies. If you're not charging a
fee for the game, tell players that they
need to bring something to the game. I've
only known a few people who aren't overly
generous when it comes to this. You'll
probably end up with a frig full of beer
when the night is over as payment for
all your hard work. Plus, you'll have
a list that you can now tap for full home
games in the future.
Good
luck. And if you need any more specific
suggestions about running your tournaments
please feel free to email me.
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