Omaha
High/Low:
HAPPINESS
IS IN THE EYE OF THE BEHOLDER
BY:
Russ Fox
"Money
doesn't always bring happiness. People
with ten million dollars are no happier
than people with nine million dollars."
- Hobart Brown
You're
sitting in a nice, juicy Omaha high/low
game (say $6/$12 with a kill to $12/$24).
You just won the last pot, a kill pot,
so you've posted the $12 kill. It's also
your big blind, so you're acting last.
Everyone at the table calls, and you look
down and see an ugly mess: 27TK.
Well, it's free (so to speak), and you
check. The dealer lays down the flop,
and you look twice to make sure you haven't
missed anything: 89J.
You flopped a straight flush and you will
be winning the high (and scooping if there's
no low). And the small blind bets! You
call, someone raises (!), and seven see
the turn of an offsuit Queen. You know
you're going to scoop the hand, and then,
the alarm rings�.
This
month, though, I am not going to talk
about good games (that hand, if it really
occurred, would be the sign of a great
game); instead, I'll be talking about
games to avoid. Here are some things that
you do not want to see.
1.
Rocks in quantity at your table should
make you nauseous.
When you sit down in a game, and every
flop is heads-up, that's bad. When it's
heads-up and the players ever so slowly
nudge their chips into the pot: that's
worse. And when the winner mentions that
he almost didn't play his A234 because
he was only single suited, that's worse.
You can make money in this game but you're
going to do it at a rate of 0.1 chips
per orbit. The only times I'd play such
a game would be either to pass time or
in a must-move situation (when I knew
I'd be able to get into a better game).
2.
Your table is composed of real experts
and yourself. You
sit down and notice that everyone has
a bracelet. Not just any bracelet but
a world championship Omaha poker bracelet.
You ask yourself "Why are they playing
in my $6/$12 game?" Their reason is irrelevant;
you immediately remember a previous appointment,
dinner, etc. and get out of the game quickly.
(There is an exception to this: if you
wish to learn. But I assume that you're
more interested in winning.) Remember
one of the cardinal rules of Omaha: a
game where everyone plays well is an awful
game. (There's another rule, too, that
comes into play here: if you don't see
the sucker look in a mirror.)
3.
The dealers can't deal Omaha.
Omaha is a slow game under good conditions.
It's also a difficult game for the dealer
(most pots are split; reading the board
and hands can be difficult; etc.). But
if the dealer is having a problem and
that's the best dealer in your club, choose
a different game. You'll go bananas by
the end of the session.
Here
are a few things to look for and/or use
in evaluating the Omaha games:
1.
Look for a Table that's Having Fun.
There are always losers, but if the losers
are happy, they're likely to keep on losing!
2.
Look for a table where a lot of players
are seeing the flop.
This is really obvious - the more players
seeing the flop, the looser the game.
Mike Cappelletti says you should look
for a game where five players are seeing
the flop. I don't look for a specific
number; rather, I'm able to sense how
loose and/or tight people are playing
(I've been doing this too long).
3.
If you see the loosest players racking
their chips and/or leaving, nothing forces
you to continue to play in a game if you
no longer like the game.
You play in a great game for an hour,
winning a rack. But then the two loosest
players look at their watches, remember
their dinners with their spouses, and
head off. And you see two local rocks
taking their places. You notice that the
next five names on the board make the
two new rocks (in the game) look loose.
It's time for you to remember your spouse
and treat him or her to dinner with some
of your winnings.
Game
selection is just applied common sense.
Play in games you can win in (there are
no guarantees), and have fun doing so.
Don't upset the applecart and treat everyone
in your game with kindness (even as you
try to take their money). In the end,
you'll come out a winner.
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