JV'S
KILLER POKER: SUBJECTIVE REALITY
BY:
John Vorhaus
"What makes you think those players
are any better than the ones you already
face?" This question was put to me recently
as I contemplated moving up to a new,
high level, but feared that my opponents
there would be some kind of perfect poker
bots capable of shredding me the instant
I sat down. It got me thinking... where
had I encountered that fear before?
That's
right: the last time I moved up.
Think about your own experience of playing
at successively higher levels. When you
approach the new level, you approach it
with a certain trepidation, a fear based
on the assumption that, just because they're
playing for more money they must necessarily
be playing better poker. This may be true,
but then again it may not. Until you test
the assumption, you won't know for sure.
You
have tested similar assumptions before.
You moved up from a lower limit to a higher
one and found - mirable dictu!
- that those players put their pants on
one leg at a time just like you do. Maybe,
once you found this out, you even wondered
what took you so long to move up. Now
you know: fear, and assumptions; in short,
subjective reality.
Can
you remember being in fourth grade and
looking at the sophistication and intelligence
of the fifth graders and thinking, "Geez,
I'll never be that smart"? Then fifth
grade came, and it didn't seem like such
a problem. By the time you got to sixth
grade, those fifth graders seemed quite
quaint and small. Same with your poker.
If all you play is $2-4, then the $4-8
game looks huge, and the players look
like champs. But if all you play is $20-40,
the $4-8 game looks vanishingly small
and the players more like chumps or chimps.
It's all about subjective reality: What
you see depends on where you stand.
You
can use subjective reality to manipulate
the way other players react and relate
to you. We've talked, for example, about
the impact it has on your foes when you
buy into a game for twice as much as anyone
else. Objective reality says that you're
not gambling any more or less than you
otherwise would: You're prepared to put
some fixed part of your bankroll into
play. But if you put all of that part
into play at the start, if you make a
statement with it, you shape how people
perceive you. Maybe they think you're
a bully. Maybe they think you're a showboat.
Maybe they think you're insane. In every
case it's better than having them think
you're a normal player whom they can easily
beat. And when a new player sits down
in the game, his own untested assumptions
will cause him to look at your big pile
of chips and conclude that you're a big
winner, a force to be feared.
Or
you could try the table dance:
Sit down in a new game and immediately
ask for a table change. If the game you're
in and the game that becomes available
are equally good, go ahead and dance on
over to the new table. Why? Because a
player taking a table change is often
perceived as a player in retreat. Why
would he change tables unless he couldn't
beat the game he was in? When you
change tables on this basis, you let other
players' false assumptions - their subjective
reality - work for you. You come into
the game looking like a player who's running
scared. Those players among your foes
who routinely get out of line will now
get extra out of line because they
think they see an easy mark. You then
prove them wrong with superior play, and
they find themselves wondering how they
could have misjudged you so badly. Answer:
You guided them to a false conclusion.
But
you have to be careful with subjective
reality. It is, as they say, a powerful
force that can only be used for good or
for evil.
Contemplate,
for example, the distinction between junk
and junque. Junque is a
word I use to describe hands that look
like junk, but can be played profitably
in certain situations, especially in concert
with subjective reality. Suppose you've
just table danced into a new hold 'em
game, and early on you pick up 8-9s. Most
players wouldn't raise with this hand,
and mostly I wouldn't either. But if I've
painted a picture of myself as someone
who's running scared or tilty from another
game, I might take a shot with it. If
my hand hits, I have the benefit of huge
deception, and if it misses, I can get
away from it cheaply enough, no real harm
done.
But
that's junque. What if it's junk?
What if that hand is 8-3, and I try to
make the exact same move? Then I'm in
there running a pure bluff from the start.
That's not so good. That's actual
chaos, as opposed to perceived
chaos, and that's just a whole different
kettle of fish.
So
remember, this subjective reality business
cuts both ways. As you study yourself,
your opponents and your relationship to
the game, understand that things are not
always what they seem; for instance, players
at higher levels may not be as
dominating as you think. Test your assumptions.
At the same time, recognize that your
less-informed, more straightforward opponents
may not be testing theirs, and that you
can use their fixed perceptions against
them.
Just
don't confuse the two.
Don't
confuse deception with delusion.
Don't
confuse junque with junk.
Don't
justify a bad move by calling it elegant
misdirection. Dig a little deeper and
you may find that your primary motivation
is not to win money but just to
be in action. In that case, you
have crossed the line from deception to
delusion, and subjective reality is eroding
your play and your stack.
Be
tricky. By all means be as tricky as humanly
possible. Just don't become so tricky
that you lose sight of why you're doing
what you're doing. Your goal, after all,
is to trick your opponents.
Not
yourself.
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