Winning
7 Stud Play:
Check Raising
BY:
Ashley Adams
Contact at: (Asha34@aol.com)
Author of Winning 7-Card Stud
The
check-raise is an act of deception meant
to fool opponents into thinking your hand
is weaker than it really is. Simply put,
you check with the expectation that an
opponent will bet so you can raise. You
do this to either get more money into
a pot you expect to win or to shut out
players who might have called with a drawing
hand for one bet but will fold for two.
It is viewed by some, especially in home
games, as unfair. As such, some people
ban it outright. They argue that it has
no place in a "friendly" game - calling
it "sandbagging" or even "backstabbing".
Most
experienced players, especially casino
players, strenuously disagree with this
characterization, as do I. True, it surely
is an act of deception. But in that regard
it is no different from bluffing. The
only difference is that instead of deceptively
trying to fool your opponents into thinking
your hand is stronger than it really is,
by check-raising you are trying to fool
your opponents into thinking your hand
is weaker than it really is. If you are
opposed to check-raising then, logically,
you should be opposed to bluffing.
That being said, there are some reasons
for not arguing with people about the
matter. In fact, with few exceptions,
I recommend that you heartily agree to
this rule in any home game you're in.
Here's
why.
The amount you gain in a friendly home
game by check-raising is usually minuscule.
The players tend to be bad. (After all,
they are bad enough to think that there
is something unethical about check-raising).
Against bad players you want to, generally,
play straightforwardly. Put more directly,
they are usually not good enough to worry
about fancy plays. Since they don't really
have a good understanding of hand values
and strategy, they are unpredictable.
You can't rely on them to either bet their
hand or understand that your check means
something. So you will find yourself checking,
with the intention of raising, only to
have the hand checked around. These occurrences
will happen frequently enough in a bad,
soft game to make up for, or at least
almost make up for, the extra money you
will extract from well-timed check-raises.
There's another reason to agree to ban
check-raising. If other players want it
banned, but you do convince them to allow
it, you can be certain that they won't
like it when you do it. In short, it will
piss them off. And you don't want to do
that. Angry players are often better players
- either because they tighten up or because
they become more aggressive. Similarly,
happy players are usually better for the
game. They'll toss in chips more readily,
which is generally what you want in these
games.
Why
anger players, who might leave the game
earlier, for something of only marginal
value. In my book, it's not worth it.
This
being said, however, you will find many
games in casinos and elsewhere where check-raising
is allowed. This is the norm in every
public poker room where I've played. Let
me give you a few pointers on when and
how to use it to your advantage.
First, a reminder about check raising
bad players. It usually doesn't make sense.
This move depends on your opponent betting.
Without their bet, there can be no successful
check-raise. If your opponents are calling
stations - which are the type of players
you want to play against - then they can't
be relied upon to bet when you check.
Hence, your check-raise will end up being
a check-check, which is usually worse
in these situations than a bet-call.
So when you're against calling stations,
bet your hand outright rather than planning
a check-raise.
Here's
the exception to that general strategy.
There is a situation, against bad, loose
players, when a check-raise can usually
be relied on to show a profit.
Imagine
that you are leading with a Premium Pair
from Third Street. You are playing against
a bad player who often plays straight
and flush draws.
Let's imagine that he called on Third
Street with a 3-Flush, and continued to
call down your hand even as it progressed
to Two-Pair.
On Sixth Street he receives his third
open Flush card and you get a second pair
with a visible pair on Board.
You are high on Sixth Street and bet.
He raises. You call.
On
the River you catch your Full House and
are high on board. You should absolutely
check with the intention of completing
a check-raise.
Even if he is the worst of all calling
stations, he will bet that Flush. As a
bad player, he is playing only his hand.
So when you check, he will surely bet
and you can raise him. He will call your
raise, earning you an extra Big Bet.
Check-raising can also make sense when
you have a very good but not a great hand
early on and want to limit the field so
fewer players are drawing against you.
This strategy generally is limited to
games with at least halfway decent (and
thereby predictable) opponents.
Let's
say it's Fifth Street. A player to your
right has been leading the betting for
the first two rounds with a King. You
called the bet each round with a pair
of 10s and an Ace kicker (in the hole).
You now pair your Aces for Aces Up. There
are three other players in the hand, two
of whom have 2-Flushes.
You
have the option of betting out or checking
with the intention of raising.
Go
for the check-raise. Here's why. You can
expect the King to open the betting because
he's been betting aggressively and is
still high on board (after you with your
Ace). And you want to knock out the drawing
hands if you can. If you just open the
betting, they may all call for only one
bet. But if you check and the King bets,
you can double the bet by raising, with
the likely result that the drawing hands,
not wanting to risk a raising battle,
will fold for the double bet.
Again, you have to be pretty certain that
the King will bet. But if you are sure,
then the check-raise is the superior strategy.
You
can check-raise bluff against good solid
players. This works especially well if
you think that they may be bluffing and
you don't have a hand that could beat
a bluff.
Imagine
that you are going for a Flush. You suspect
your opponent is trying to represent that
he has at least two pair. But you think
he might just be overplaying a bad hand.
You are high on board and check. He bets.
You can sometimes succeed with a check-raise
here if he didn't have the Two-pair. He
will give up his weak hand because your
check-raise will indicate strength. Remember,
this move only works against a good solid
player or a weak tight player who is capable
of laying down a hand on the River.
There are many other situations that might
arise in games when check-raising makes
sense. Against aggressive opponents it
can be used to extract an extra bet. Players
who over bet their hand, will often call
your check-raise, giving you an extra
bet from them.
But
make sure that you think about what you
want to accomplish. Remember that if you're
check-raise is seeking to limit the field,
you need to have the opening bet to your
right, so your raise can make it a double
bet for the remaining players. If the
person opening the betting is to your
left, then your raise will probably not
succeed in thinning the field. Once they
have called your opponent's raise they
are less likely to fold for your raise.
SUMMARY:
1.
Don't argue with home game organizers
about any rule to ban check-raising. It's
more profitable in the long run to smile
and go along with it.
2.
In very loose, passive games, check-raising
is usually not a good idea, with the exception
of check-raising a powerhouse on the River
against a strong second-best hand.
3.
In all other games, it sometimes makes
sense to check-raise if you're sure your
opponent will bet to either get more money
in the pot, limit the field, or against
good solid players, win the hand on a
check-raise bluff.
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